SD player UI development

Anything to do with computer audio, hardware, software etc.
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Fran
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Re: SD player UI development

Post by Fran »

I was reading through the other thread above about the massdrop r2 dac - and from there went on to read the headfi thread. Interesting thing - apparently there are loads of taobao ads for services to completely reverse engineer a manufactured board - complete with gerbers etc supplied.

While I don't suggest knocking off the design here, it might make a great starting point to being from.

https://s.taobao.com/search?q=pcb+%E6%8 ... z_20170306
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nige2000
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Re: SD player UI development

Post by nige2000 »

Fran wrote: Sat Jun 09, 2018 5:52 pm I was reading through the other thread above about the massdrop r2 dac - and from there went on to read the headfi thread. Interesting thing - apparently there are loads of taobao ads for services to completely reverse engineer a manufactured board - complete with gerbers etc supplied.

While I don't suggest knocking off the design here, it might make a great starting point to being from.

https://s.taobao.com/search?q=pcb+%E6%8 ... z_20170306
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Fran
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Re: SD player UI development

Post by Fran »

randytsuch wrote: Wed Jun 06, 2018 12:15 am I would expect the signal gets pulled low when you push a button, that's a kind of standard thing for buttons

Seems strange that more than one switch hoses things up.

Can you take a picture of how the switches are connected?
I've had no time to play with this since - but I was thinking about it today. Is it possible that some of the key presses pull it low, while others pull high?
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jkeny
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Re: SD player UI development

Post by jkeny »

Richard (abrax) gave me a heads up on the use of I2S directly from ESP32 devices
Had a look & it seems capable of I2S output & also using external MCLK according to the documentation here & DIYAudio thread just started
https://cdn.sparkfun.com/datasheets/IoT ... eet_en.pdf
http://www.diyaudio.com/forums/digital- ... t-lan.html

I know this should be a different thread but just thought I'd bookmark it here
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randytsuch
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Re: SD player UI development

Post by randytsuch »

Fran wrote: Sun Jun 10, 2018 9:18 pm
randytsuch wrote: Wed Jun 06, 2018 12:15 am I would expect the signal gets pulled low when you push a button, that's a kind of standard thing for buttons

Seems strange that more than one switch hoses things up.

Can you take a picture of how the switches are connected?
I've had no time to play with this since - but I was thinking about it today. Is it possible that some of the key presses pull it low, while others pull high?
Checked yesterday. They all pull low when button is pushed.
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Fran
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Re: SD player UI development

Post by Fran »

jkeny wrote: Mon Jun 11, 2018 11:36 am Richard (abrax) gave me a heads up on the use of I2S directly from ESP32 devices
Had a look & it seems capable of I2S output & also using external MCLK according to the documentation here & DIYAudio thread just started
https://cdn.sparkfun.com/datasheets/IoT ... eet_en.pdf
http://www.diyaudio.com/forums/digital- ... t-lan.html

I know this should be a different thread but just thought I'd bookmark it here
I have one the units below on the way to me -looks to be esp32 feeding i2s to an ess9023 chip.


https://www.aliexpress.com/item/ES9023- ... autifyAB=0
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abraxalito
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Re: SD player UI development

Post by abraxalito »

Looks more like ATS2825 than ESP32 to me.
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Fran
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Re: SD player UI development

Post by Fran »

It does look like one alright - it looks very similar to the one here:

Image
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jkeny
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Re: SD player UI development

Post by jkeny »

I've researched the documentation of ESP32 & there is no possibility to provide an external I2S clocks (they are all derived by an internal PLL from the system clock) which rules out synchronous reclocking using an external oscillator - this is an absolute requirement for best sound, as far as I'm concerned.
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abraxalito
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Re: SD player UI development

Post by abraxalito »

So you mean the I2S ports have no way to run in 'slave' mode? That being sync'd to an externally driven clock input.
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